#===========================================================================================#
# Créditos: #
# .:Fênix:. #
#===========================================================================================#
$FENIX = {}
$FENIX["Shadow in All Characters 1.0"] = true
if $FENIX["Shadow in All Characters 1.0"]
class Game_Event < Game_Character
def name
return @event.name
end
end
class Spriteset_Map
def create_shadow
@player_shadow = Sprite.new(@viewport1)
@player_shadow.bitmap = Cache.system("Shadow")
@player_shadow.x = $game_player.screen_x - @player_shadow.bitmap.width / 2 rescue @player_shadow.x =
[Tens de ter uma conta e sessão iniciada para poderes visualizar este link]@player_shadow.y = $game_player.screen_y - @player_shadow.bitmap.height + 5 + $game_map.airship.altitude rescue @player_shadow.y =
[Tens de ter uma conta e sessão iniciada para poderes visualizar este link]if $game_player.vehicle_type == 2
@player_shadow.opacity = $game_map.airship.altitude * 8
@player_shadow.z = 180
else
@player_shadow.opacity = 255
@player_shadow.opacity = 0 if $game_player.vehicle_type != -1
@player_shadow.z = 0
end
@event_shadow = []
for i in 1..$game_map.events.size
@event_shadow[i] = Sprite.new(@viewport1)
if $game_map.events[i].name == "SD"
@event_shadow[i].bitmap = Cache.system("")
else
@event_shadow[i].bitmap = Cache.system("Shadow")
end
@event_shadow[i].x = $game_map.events[i].screen_x - @event_shadow[i].bitmap.width / 2 rescue @event_shadow[i].x = -@event_shadow[i].bitmap.width
@event_shadow[i].y = $game_map.events[i].screen_y - @event_shadow[i].bitmap.height + 5 rescue @event_shadow[i].y = -@event_shadow[i].bitmap.height
end
end
def update_shadow
@player_shadow.x = $game_player.screen_x - @player_shadow.bitmap.width / 2 rescue @player_shadow.x =
[Tens de ter uma conta e sessão iniciada para poderes visualizar este link]@player_shadow.y = $game_player.screen_y - @player_shadow.bitmap.height + 5 + $game_map.airship.altitude rescue @player_shadow.y =
[Tens de ter uma conta e sessão iniciada para poderes visualizar este link]@player_shadow.update
if $game_player.vehicle_type == 2
@player_shadow.opacity = $game_map.airship.altitude * 8
@player_shadow.z = 180
else
@player_shadow.opacity = 255
@player_shadow.opacity = 0 if $game_player.vehicle_type != -1
@player_shadow.z = 0
end
if $game_player.vehicle_type != -1
$game_system.save_disabled = true
else
$game_system.save_disabled = false
end
for i in 1..$game_map.events.size
@event_shadow[i].x = $game_map.events[i].screen_x - @event_shadow[i].bitmap.width / 2 rescue @event_shadow[i].x = -@event_shadow[i].bitmap.width
@event_shadow[i].y = $game_map.events[i].screen_y - @event_shadow[i].bitmap.height + 5 rescue @event_shadow[i].y = -@event_shadow[i].bitmap.height
@event_shadow[i].update
end
end
def dispose_shadow
@player_shadow.dispose
for i in 1..$game_map.events.size
@event_shadow.dispose rescue nil
end
end
end
end